![]() ![]() It never works in the opposite direction for those games where you should reclass characters in higher movement classes to characters in classes with lower movement. This prevents the game from being completely mount dominant as compared to games like gba and tellius.”įor most Fire Emblem games with reclass, the general impression I get is that you should promote / reclass all or most of your units into flyer classes and then just make your team mostly fliers / mounts. Classes with higher caps (particularly in spd or weapon rank) will become more favorable to reclass to once the game progresses and you're actually hitting stat caps. This creates what is arguably the best "class balance" in the series in which most classes have a desirable niche or role. For instance, draco knights only have a cap of 23 spd, which means that they won't be able to double enemy units later into the game depending on what difficulty you're on. “Stat caps in fe 12 do actually matter in contrast to most games. In addition to your staff bots, your other worthwhile infantry units are: That's about 6 different infantry units I'm counting 6 infantry units that are automatically great right there (Safy, Salem, Tina, Sara, Sleuf, Linoan). Staff utility is so amazing that a lot of your staff wielding characters are going to be some variation of "great unit and worth using". The best unit in the game is Safy, a Warp bot. ![]() Without further ado, let's begin with the least mount dominant games in the series. ![]() At the very least, I hope this elicits an interesting discussion. There are some Fire Emblem games that I'm less sure about when it comes to my knowledge of the game so I'm open to having my mind changed. So I thought it would be fun to talk about which Fire Emblem games are the most / least mount dominant. The thing is, not all Fire Emblem games are equally mount dominant. For those of you who don't know, the most efficient units in most Fire Emblem games tend to be either horseback units, or fliers. Other notable locations include the Forest Village, Desaix's Fortress, the Sylvan Shrine, Zofia Harbor, the Mountain Village, the Desert Stronghold, Grieth's Citadel, and the Dragon Shrine.Ĭelica will automatically promote to Princess at the end of this act.So I thought it would be fun to rank how mount dominant each Fire Emblem game is. The act begins at Zofia Castle and ends when both floodgates are opened. Celica can simply head straight to the Temple of Mila, or optionally, she can take a detour to defeat the bandit king Grieth and rescue the many hostages he's taken. Along the way, Alm must also defeat Desaix once and for all, and push the invading Rigelian army out of Zofia. The overall goal of the act is to open the twin floodgates located at the Sluice Gate and the Temple of Mila to prevent Zofia from being flooded. Enemies will not move onto towns or dungeons, so keep this in mind if you need somewhere safe to stash away a party you're not using at the moment. Therefore, it's a good idea to clear shrines and forts quickly to stop the flow of additional enemies. If this happens, the enemy gets the first turn, and you will not be able to choose which units you do or do not want to use. These enemies will roam the world map, and you will be forced into battle if they move onto the same space Alm or Celica are currently occupying. From here on, additional enemy groups may spawn on the world map from shrines and forts you have not cleared yet. War of Deliverance is Act 3 of Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia.īeginning from this act, the player will control Alm's group and Celica's group simultaneously. ![]()
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